Author: chris
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Ypsi-Arbor D&D Gazette: Follow Up
We’ve officially crossed over a threshold in which there are subscribers to the Gazette that I don’t recognize by their email addresses. That’s an incredible thing, and also a bit scary! A few submissions have trickled in as well and they have exceeded expectations. Send yours in too! I promise it’s good enough. Read more…
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Ypsi-Arbor D&D Gazette: A Zine
TL;DR: The Ypsi-Arbor D&D Gazette is a zine for empherma, stories, art, and other whatnot from the tables of Dungeons & Dragons players in Ann Arbor, Ypsilanti, and surrounding cities. You can sign up to hear more about it and get a digital copy when it comes out in April here: Subscribe to Receive the…
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Holiday One Shot
In early 2017 I ran a one-shot tabletop game that repurposed the story of A Christmas Carol and some rules from D&D 5e. It was quite fun! I can’t wait to run it again next year! Overview of What it Was The players were all newly deceased spirits in purgatory who had been assigned to…
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Games I Enjoyed Enough to Put On a List: 2017
I wrote one of these last year and found that it sparked some good conversations and also that I checked it throughout the year to remember what the heck I played in 2016. Always blog so you can remember it later. In 2017 my wife and I bought a house and our baby became a…
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Upgrading the Site to use CSS Grid
A few months ago I wrote a blog post about how amazing CSS Grid is and how I think it’s the future. And then proceeded to not actually update my personal site to use CSS Grid for 3 months. I finally got to working on that a few weeks ago, then ran into hugo version…
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Royal Emotional Mirror
The “Royal Emotional Mirror” technique is when a brand refers to it in the second person plural while reflecting back the emotional state of the customer on social media. Royal: think the “royal we”. A distant familiarity. Emotional: focused on emotional states (happy, sad, etc.)rather than facts Mirror: generally repeats the emotion of the person…
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How I Spent My Friday Night, or Why Framerate is the Wrong Choice for Managing Time-based Animations, Actions, and Effects
Of the bugs I have written a lot the one that keeps biting me is improperly locking an animation, effect, or action to the framerate of the game rather than to an elapsed time on a clock. You can never depend on your game running at a specific and consistent framerate across every device it’ll…
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DIY Discovery Tower for Under $50
One thing about toddlers is that they want to see whatever it is you’re doing up there. This leads to plaintive pleadings for “up, up, up, up, up” whenever we are doing anything in the kitchen. We needed a solution to this that didn’t devolve into ignoring her until we finally caved and picked her…