Video Games Crunch

Polygon published an article about the crunch and emotional labor that goes into most big budget videogames these days. It’s partly a reaction to someone at Rockstar mentioning multiple 100-hour weeks as part of the development process for Red Dead Redemption 2: What will be left of the people who make our games? Crunch exists, […]

A Solution to MacOS Auto-Adjusting Input Volume

If you’re having trouble with your input level auto-adjusting on your mic during VOIP calls on MacOS go buy SoundSource for 10 bucks and save yourself a lot of headaches: SoundSource On conference calls we’d regularly have one person clipping and another far too quiet. We tried different VOIP software, different headsets, different environments. It […]

Newsletter May 28th 2018

Newsletters Ed’s newsletter is four hours late this week, but still good!. I liked his comments about respecting public comment time at the City Council meetings. It’s the least our council can do. Hate Linking I’ve been thinking about this in terms of what social networks reward lately. On twitter it’s very easy to see […]

Posted in y

Hate Linking

Republished from the May 28th 2018 Newsletter. I’ve been thinking about this in terms of what social networks reward lately. On twitter it’s very easy to see something come into view that you’ve never even considered before. That can be a good thing, or be horrifying. Regardless, our (my) tendnacy to slam on the RT […]

Posted in y