A door, a fix, some lessons

I dislike the doors in our house. I love the knobs though.

The doors, however, have faults. They’re old and hollow, the veneer is peeling, the springs in the deadlatches don’t spring as much as they used to, and the regrettable decision by the previous owner to put carpet over the hardwood floors means that they’ve all be cut too short. However, these are the door we have.

During a lazy sunday afternoon I finally gathered the energy to address a problem with the door to my daughter’s room. This particular door would rub against the jamb whenever swung open or closed. A scratch-screech as the fibers worked their way past each other screaming protests. One of many minor annoyances of a 60s kit house that you quickly learn to live with amongst the deluge of other minor annoyances. Until you think about it and the problem grows roots and becomes The Current Fixation.

I mentally prepared to take the coward’s solution: just sand the thing down. Make a millimeter less door to impede free movement. Of course, as these things go and will always go, upon inspection the problem rested not in the door, but the hinge.

Whomever had hung it had done so half-heartedly. They chiseled enough material to roughly seat it and no more. And compounding the problem on the other side they also stopped short on the strike. It’s probable that decades ago this was enough to get it in just fine. To do it properly would have meant shaving a bit more space for the hinge, a bit more space for the strike, a bit more time and energy when it likely wasn’t needed. But, as we all know, houses flex and relax and shift and breath and smrik at our half-measures.

Once identified, the problem then became a series of small steps: the hinge pins were removed and the door placed gently elsewhere. For all its other faults it wasn’t in trouble today. Then the hinge and strike screws were unscrewed. Then the hinge and strike pried off. Then 20 minutes of inexpert work with a dull chisel and utility knife—both found in their proper place rolling around the bottom of the toolbag. 15 minutes of cleanup work with a toddler helping.

Now the door swings and closes and the only sounds the slight woompf of air pressure and the metal on metal grind of the deadlatch.

Soon the daily annoyance will evaporate into the ether replaced with a memory more and more infrequently recalled. Time will proceed as follows: its absence will be savored, then unnoticed, and finally a new annoyance to take its place.

Repeat and repeat and repeat.

Christmas Dice Recipe

Dice are one of life’s simple pleasures. For less than the cost of many other much-worse-for-you vices you can get a set of dice in just about any color. You also always need another set of dice no matter how many you have. I recently published a Christmas themed one shot adventure called, “A Christmas One Shot: Marley’s Scrooge Case” (go buy it!). That got me thinking about holiday themed dice.

A quick trip to Vault of Midnight—the earth’s finest game store—and I had my ingredients.

What follows is a simple “recipe” for Christmas Dice:

Christmas Dice

Time:

15-30 minutes

Yield:

3 cheery dice sets.

Ingredients:

Our dice ingredients

Chessex numbers for reference

Sorting:

Dump them all out and start making pools: your d20 determines your starting color. Then pick another color for your d12 and the third for your d10. Then start back at the top and keep going until you have three piles.
That’s it!

Pop them back in the plastic cases and hand them out the next time you play, or give them out as gifts.

Mixed sets!

The Best SEO – A Basic Content Strategy

I tooted about this and thought it’d be worth a post too because I have opinions.

The best SEO is stating what you offer and your beliefs about what you offer without being overly clever or precious about it.
Start by writing out pages for the following in straightforward language your customers can understand (read: avoid jargon that your customers don’t already know):

  • What goods and/or services do you offer? List them all with a short description. Use the words that your potential customers will use to ask for it.
  • Why is your offering better than every other company offering something similar? No need to name names, this is about you, not them.
  • Why do you offer what you do? What drives you to do your thing? Be as personal as you feel comfortable about this.
  • How can a customer contact you? Phone, email, text, snail mail, walking in the door, facebook messenger? If someone contacts you they better get a response. If you can’t do this you need to solve that problem ASAP.
  • How can a customer pay for your goods or services? If they can do it online, have a link where they can do it. If they need to call mention it, etc.

None of the above needs to be a novel. Say what you need to say and don’t overcomplicate it by being cute or coy! People have no attention spans to figure out why you named “Contact Us” to “All the ways you can get in touch”.

Once this is done have a friend who knows nothing about your business read it and answer the questions above. If they can’t answer them or tell you the exact page to get this information…rewrite it.

Advanced Mode:

Until you’ve written those pages don’t bother with the below because writing the above will help you write these:

  • What are the questions you get all the time? Write pages for each of them, or add the information to existing pages. A question you get more than a few times is an indicator that something about your business isn’t as obvious as you might think it is.
  • More information on each of your offerings. For products: describe it, why you made it (or why you’re selling it), and who it’s for. For services: what is it, what’s your approach, and why are you good at it. Remember that you are the expert and your audience might know nothing other than that they need something like what you offer.
  • Reviews, testimonials, and results. When people say nice things about you ask them to do so publicly a site where other people like them spend time. Google is a good default, your niche might have different places. Then start a page on your site where you collect the best of those nice things.

Putting it on a website

If you can manage to patiently write the above before you design your site you’ll find that the site design will come much more easily. Take a shot at setting up wordpress or squarespace yourself. Pick a simple template that makes it very easy to read the text that you’ve written.

Hiring Someone to Help

If any of the above seems daunting then you should hire someone to help you! If you hire them and they immediately jump to a strategy other than “let’s make sure it’s clear what it is you do and why” you should be wary. Especially if it involves spending money on ads, but not on content for those ads to point to.

Some Thoughts on Tools

Here is what I’ve been learning about tools:

  • Become enamored with taking care of your tools not buying new ones.
  • Buy the cheapest tool you need for a job. If it breaks or fails its intended purpose then buy a more expensive replacement.
  • Completing a project from start to finish is the only way to see what tools you actually need. Planning is fraught with false assumptions.
  • Youtube tutorials are a useful fiction. Watch them for techniques and explanation yet understand that the moments they don’t show are where all the laborious and detailed work is happening.
  • Avoid forums where people argue about specifications and not real world results.
  • If you are scared of the next step, practice it at a smaller scale. If you are still wary, talk it through with a friend.
  • Modify your tools to suit your purposes.
  • Be generous with your tools. Especially those that spend most of their lives sitting on a shelf.

Detroit Urban Craft Fair 2018

Detroit Urban Craft Fair is this weekend! If you’re looking for a unique gift for your friends/family/yourself this is THE place to get it. Major bonus is that it’s in the Masonic Temple downtown:

Friday: 6-9pm
Saturday: 10am-8pm
Sunday: 11am-6pm

My wife’ll be there as Science Bee so go buy everything she has, but also go see everyone else too! Most of the artists and crafters within 100 miles of Detroit will be there too. Some from even farther out!

On instagram they’ve all been posting pictures of new work they’ll have at DUCF. Chances are good that when they sell out they will not have more until after the holidays (bespoke crafts take time!). So get there early if you have your eye on anything.

Note that DUCF charges admission. This has a few effects: people who go actually want to be there, which in turn makes it so that the crafters also want to be there. They’re all bringing the good stuff.

Admission is: “$1 on Saturday and Sunday ($10 on Friday for opening night). Children 12 and under are free.”

Video Games Crunch

Polygon published an article about the crunch and emotional labor that goes into most big budget videogames these days. It’s partly a reaction to someone at Rockstar mentioning multiple 100-hour weeks as part of the development process for Red Dead Redemption 2:

What will be left of the people who make our games?

Crunch exists, however, because the industry is ultimately fueled by emotional labor — the demand that one always be the kind of person willing to endure all of this with a smile…

I cannot fathom how I would be able to call myself a good–or even passable–father or husband or friend and also work multiple 100 hour weeks. Maybe other people have stronger relationships than I do? I’m skeptical.

There are times when, yes, you need to put in extra time on a project. When Scope Creep Studios is close to launching something we essentially add a part-time job on top of our day jobs. However, 100 hour weeks are never necessary. I’d put money down that hours 70-100 (or even hours 40-100) don’t accomplish anything that you couldn’t accomplish in less time with more rest.

Creative projects will always have moments where they go outside of a strict workday schedule. It’s just the nature of the beast. That said: you need to remunerate the peple that work the longer hours, have those hours be optional (like really actually optional), cap those hours, and project manage as if no one will take you up on it. No deadline or creative vision is worth the sacrifice of relationships and health.

A Solution to MacOS Auto-Adjusting Input Volume

If you’re having trouble with your input level auto-adjusting on your mic during VOIP calls on MacOS go buy SoundSource for 10 bucks and save yourself a lot of headaches:

SoundSource

On conference calls we’d regularly have one person clipping and another far too quiet. We tried different VOIP software, different headsets, different environments. It all came back to MacOS being way too sensitive about autoadjusting input levels. As of 2018, there’s also no way to globally tell it to not do that.

If you google for solutions to this problem you’ll find that it’s not uncommon. Solutions range from “reset your PRAM!” (this does nothing) to “run this applescript that checks the input volume every second and adjusts it back to a hardcoded level”. The applescript worked extremely well; however, was not a tenable solution for our coworkers who just do not want to maintain an applescript.

Soundsource let’s you set a level and keep it locked in. It does way more than that, but honestly that feature alone is worth 10 bucks. It also has a nice menu bar widget, which I like using to verify what’s going on with audio settings.

Bike Racks in Ann Arbor

I’m looking for feedback on this. It’s one thing to toss off a tweet about getting some cool racks and another to write over 1500 words about it. Please email me or tweet at me or find me in person to talk about this! Thanks to Workantile for helping me think through some initial ideas with this.

TL;DR: Ann Arbor should replace 20 downtown bike racks with racks designed by local artists and fabricated by local metalworkers. We should expect this to cost around $50,000 and consider every penny of it well spent.

I want a biker’s favorite bike rack to be shaped like a burr oak.

I want to be able to tell people asking for directions to turn right at the bike rack shaped like an apple.

I want tourists to stop to take selfies with a bike rack shaped like a UM football helmet.

I want this bike rack to be shaped like Vault of Midnight’s skull logo:

VoM

I want our streets to be full of unique art.

Bike Parking in Ann Arbor: August 2018

Parking a bike in Ann Arbor is straightforward and getting better all the time. Most of the time there’s a functional black hoop where you need it. Baring that, a sign or a tree will do.

Biker’s, uh, find a way.

And lately the DDA has been installing more bike corrals. The DDA and Ann Arbor’s City Council are doing amazing work responding to biker’s needs and I applaud it. Last night they unanimously voted to make a few big changes to downtown streets that also include protected bike lanes, which—wow!—what progress!

You can read more about that on the People Friendly Streets site.

Sam Firke recently tweeted about a particularly bad set of racks that I happen to use almost daily that I hadn’t fully considered:

Bad Racks

I’ve fought to get my bike around that pole more than once and even cut my head on the wayfinding sign. The DDA snapped into action and began work to remove the sign and the pole. This week they even put in a bike corral right next to the offending racks! Today, August 10th, there were four bikes on it already:

Bike Corral in front of Workantile

All of this has gotten me scheming and thinking about bike racks in Ann Arbor. We’re in a good place in that we have many functional places to lock up a bike in town, but they’re pretty boring.

What if that wasn’t the case though? What if the bike racks in Ann Arbor were fun and interesting and something that people in town and tourists talked about and enjoyed?

I think this is a great opportunity–and a rare one!–for the city to blend functionality and art in one project.

Public Art is important and bike racks are an untapped canvas

Opinions on “Leaven” the metal leaf art on Stadium range from “That’s a neat idea that wasn’t executed well” to “I don’t get it” to “Fire all of city council immediately for letting this happen”. You can read more about it at mlive. suffice to say, it cost $100,000. I’m not quibbling with the cost. That’s entirely fair for what went into a piece like that. It does, however, give us a good baseline for thinking through the size of projects the city is ready to take on. In fact, the city has been working on a list of other public art pieces that will cost around 2 million dollars.

I’d like to see one additional item added to this list and prioritized toward the top: artistic and interesting bike racks.

Electrical box wraps and manhole covers

Max pointed out on a slack conversation that the city’s electrical boxes recently got wrapped to be more interesting. This is a small thing, but adds much needed visual diversity to the city streets. Beautifying a functional piece of the city is a great way to do this.

We also recently had a design contest for manhole covers. 3 artistic designs chosen to adorn Ann Arbor manhole covers | MLive.com:

“The City Council voted 10-1 in December 2016 to approve a $27,000 contract with the Art Center using money from the city’s stormwater fund to manage the design-selection process….The council also authorized the city administrator to approve up to $27,000 in amendments to the contract.”

Manhole covers are a great example to follow for bike racks. They’re similar in that a lot of them are needed throughout the city while also acting as an approachable canvas for an artist to do something unique.

Local Business Funding

If the city can’t fund it entirely we can enlist the help of local businesses. I think it’d be an easy sell to allow local businesses to fund the racks in front of their locations. They can afford it, their employees (and potential employees) would think it’s cool, and it’d allow them to have a tangible way of giving back to the community.

What if this was shaped like Workantile’s diamond-plate logo?

Workantile

What if this one was looked like an artist’s palette?

Ann Arbor Art Center

What if this was shaped like a whaling ship from Moby Dick?

Starbucks

I look at this like the ice sculptures that pop up on main street every year: it’s a great thing that a business pays hundreds of dollars for once a year and is extremely temporary. What if for $1000 a business could fund the cost of a rack that has a plaque on it all year round?

Bike Racks

Ann Arbor had/has bike racks that have “ART” on them. This is..well, it’s not great. I managed to track down one of the last remaining ones in town in front of DUO’s building. I’m sure this is what clinched it for CISCO:

ART

And from the back:

TRA

These have mostly been disappeared and replaced by simple black/gray racks. Functional and boring. At best they blend in.

Other places have used their bike racks as a form of self-expression. We would not be trailblazing new ground here, but it would be new territory for Ann Arbor.

Here’s some pictures I took last year of the racks in Toledo:

Toledo is cooler than us

Here’s a link to more racks in Ohio. Apparently they have this figured out. If you only click on one link make it this one: Bike Racks in Ohio Flickr Set.

Here’s some more options from around the world:

Numbers and Budgets

You can go online right now and buy a lot of different bike rack designs from The Park Catalog.

Out of curiosity I called them about their “Turtle Bike Rack” to get an idea of the price for what I’d call a fairly complex and unique design:

Turtle Bike Rack

1 turtle would be around $1500 shipped from Minnesota. If we got multiples of the same design there are even price breaks that’d bring it down closer to $1000. This is on a fairly complicated design with many bends and welds. I’d imagine others would be cheaper.

$1500 is not nothing! It’s also not so much that we couldn’t have every bike rack in Ann Arbor be a turtle.

I like turtles.

There’s also the option of doing smaller laser cut design in a standard rack. Pretty much any simple design can be laser cut into a rack for around 450 dollars: Custom Logo Laser Cut Panel Themed Bike Rack – The Park Catalog.

Keep It Local

The Park Catalog manufactures everything in Minnesota; however, I don’t think the city should opt for buying racks from an online vendor. A bike rack is not a complicated object. They only need to have loop of strong material that is firmly attached to something that is unlikely to move. Bent metal attached to a concrete sidewalk will suffice.

I think we should hire local artists to design the racks and local metalworkers to make them. It will cost more, but will also give the city and its residents a sense of ownership. Ann Arbor likes to pay lip service to being an artist friendly town, but in practice we don’t do a lot publicly to support them. I would like us to have slots available for 20 local artists to create a design. Manufacturing can likely be done at a variety of welders in town too.

Isn’t this wasteful?

Yes, probably. I had a long argument about how it isn’t, but the reality is that it likely is to some degree. No, we don’t need this for our city to function. I do, however, want to live in a city that does things like this. I think a lot of us do.

Conclusion

If Ann Arbor does this, I think it shows that:

  • We care about local artists and artisans enough to hire them to make art
  • We care about non-car modes of transportation by continuing to have functional and well-placed bike racks throughout the city
  • We care about public art and the beautification of our streets

Don’t you want to live in that kind of town? I do.

Blades In the Dark: Charhollow Manor

Saturday around 5pm Andy and I decided to play a game of something at 8pm. I couldn’t have prepped if I’d wanted to, which turned out to be ideal!

We convened on a google hangout and decided to kick the tires on Blades in the Dark. I’d run one game in it a few months back and really enjoyed it. Andy had recently picked up the rules and was interested in trying it out too. We decided to play a scenario in which the crew breaks into a building to steal something. This is the sort of encounter that would be difficult (or even boring) to run in D&D.

With that in mind we took 5-10 minutes to prep initial ideas and character concepts. I picked a location in the city and wrote out a couple of characters including the sort of person who might have a building big enough to hold something valuable in. These were just sketches at this point.

Then we reconvened and went through the character creation process. In Blades the character creation process also serves as worldbuilding. As Andy built his character’s background it directly informed the sorts of locations and NPCs that should exist in the game. That then allowed me to adjust the NPC’s I’d sketched out to fit with his background.

If you just want some closing thoughts on what I think of Blades in the Dark you can find those at the bottom of this post. What follows is a play report that is way too exhaustive:

Orlan “Twelves” Savoy

Andy decided to play a Lurk named Orlan “Twelves” Savoy. We don’t yet know how he got the alias “Twelves”. Orlan used to be a hatchetman for councilman Hix Brogan until he was forced to take the fall for a situation that went south.

Orlan’s vice is fine wine, often pilfered from fancy houses during parties. He’s always drinking whatever was fashionable last year.

He looks fierce and wears suits. To the attentive eye he wears these suits very poorly (“mismatched cufflinks?!”), but he passes as fancy to the proletariat.

Named NPCs

  • Lady Vestra – owner of the Emperor’s Cask a small wine bar in the basement of a building in Charhallow. Has two metallic prosthetic arms, both about a foot longer than they should be, which is helpful for running a bar.
  • Hix Brogan – Charhollow’s councilman. Gregarious, large, and a big bushy beard. Controversy seems to slide off of him and onto the nearest underling. Orlan took the fall for one such controversy about 6 months ago.
  • Booker Morriston – landlord in Charhollow. He made his fortune by slowly buying up the bars in Charhollow, then the buildings around them. Shrewd, curt, and flush with new money. He dresses to the nines all the time: top hat, cane, coat tails and all impeccably cared for.
  • Telda – a jolly beggar and a drunk. Orlan’s friend and informant on the street. Telda is always up for shenanigans if wine is offered. Orlan thinks Telda has no taste.

Locations

  • Emperor’s Cask – Vestra’s bar. Frequented by the upper class—and also Orlan. One of the few bars in Charhollow not owned by Booker; although Booker has tried to buy it numerous times.
  • Charhollow Manor – a two-story Palladian monstrosity nestled in the middle of the tenements of Charhallow. Booker had this built about a year or two ago. He slowly bought up a handful of tenements on the southern bank of Charhollow on the Dosk river. Then bulldozed them to make way for this eyesore.
  • Kellen’s – a bar in South Charhollow nearby the Manor. One of the bars known as the Six Towers where Booker started to make most of his money.

The Game Itself

What follows are some notes from the game itself. In a few spots I kept tally of the rolls Orlan was making. When rolls appear below they’re marked with the position and effect followed by the action he used and the result. Example: Risky Standard, Sway: 3. Where I only noted what action he used those are just bolded. Example: prowl.

I’m including this because I think this is both the coolest part of Blades and the hardest thing to grasp about the system. Every time a character tries to do something that might not work you roll to find out what happens. The GM sets the position (are you in control? is this risky? is this desperate?) and the effect (if it happens would the effect be great? just standard? or somehow reduced?). Then the player rolls. If they’re successful they do it, but the majority of the time they’re going to do it, but incur some sort of consequence, or outright fail. Most of the fun in Blades is when things go poorly and the PCs have to scramble.

Intro – Emperor’s Cask

We start on a Thursday night at Lady Vestra’s Emperor’s Cask. Vestra is behind the bar reaching to the top and bottom shelves with her metallic arms when Orlan saunters in. She turns to him and greets him warmly, “Orlan you’re back! Again!”

Orlan’s routine is constantly trying too hard. He tries to casually ask if Vestra knows what Councilman Hix has been in recently by asking what sorts of things he’s drinking these days. He rolls Controlled Great, Sway: 3. He just ends up spilling his wine all over himself while he blubbers his question. Vestra doesn’t hear him and instead helps clean him up.

He then decides to take a direct approach. Risky Standard, Command: 1. “I don’t think you should be asking openly about Hix like that, Orlan.” Orlan replies, ”It’s been six months since it all went down…“

Just then, movement from the front door, it’s Hix coming in. Orlan successfully vaults over the bar, neatly grabbing his drink and Vestra pushes him underneath it.

After Hix comes in, another man follows—Booker—they sit at the bar. Hix orders wine, and Orlan notes that the wine has an ornate Dragon on the label. He makes a mental note to track some of this down later. Booker brusquely orders a “beer.” Vestra eyes him suspiciously and reaches below the bar to pull out a bottle.

Hix and Booker then have a conversation. Hix wants “the thing” that Booker is “holding” for him. Booker assures him that “it is safe”. Hix presses that he’d like to see it. Booker finally acquieces to let him come by tomorrow night to check on it. Orlan decides he wants to steal it or ruin it.

Vestra grabs him before he leaves and tells him to not get into trouble. Orlan says he’d never think of it. As he’s leaving she asks, “Oh, and Orlan. I’ve always wondered…why do they call you Twelves?” Orlan turns, gives a cinematic wink and leaves.

Outside

Hix has left already, Booker is about to get in his carriage. Orlan is going to try to find out where he’s going.

Orlan walks up, pretends to find a coin on the ground, and offers it to Booker “Excuse me sir, did you drop this?!” Controlled Standard, Sway: 4. Booker turns to face him with a sneer, “1. do I look like the sort of man who drops money and 2. Do I look like the sort of man who would bother to pick up a coin of that denomination?”

He then loudly tells the driver to take him to Charhollow Manor.

Orlan now has a motive and an opportunity. Now he just needs the means to pull it off.

Engagement Roll

With this background established now Orlan needs to come up with a plan. He decides to strike tonight. I flubbed this part a bit. We should have immediately jumped to going to the manor and then done the following as flashbacks. Oh well!

Instead we decide that Orlan has two hours of prep before he should try to make his move. He decides to try to:

  • Find someone who worked on the mansion’s construction who might know the layout and any weaknesses of it.
  • Try to talk to a manager of one of the bars to see if they know anything about shipments.

Handily both of these people are likely to be at Kellan’s, a bar owned by Booker on the South end of Charhollow quite close to Charhallow Manor.

Kellen’s is a dim, but clean, bar full of a cross-section of Charhallow’s inhabitants. Booker is good at holding down supply lines. Most of the drink here is stuff only he is able to secure. It’s good too, so the place is hopping. There is liquor here that only he has. Near the front are some construction workers who look like the sort that could have worked on Booker’s mansion.

Orlan tries to talk up the workers. He brings over four drinks for them and asks them if they know anything about the manor. Risky Standard, Consort: 3. It goes poorly. One of them attempts to pour a drink on him and push him over. He decides to use a game mechanic to resist the consequence and is successful. He instead grabs the drink back from the guy and pirouettes away. They then fight over the remaining 3 drinks while he goes elsewhere and observe the crowd:

Observing the crowd and overhearing conversations he marks the manager, a guy named Carro. Avoiding him he prowls his way to the back room. He mistimes this and a bartender sees him go back there.

  • He decides to quickly survey the office to find materials. He spends some stress to make the effect greater so it’s raised from Reduced to Standard. Desperate Standard, Survey: 4. He manages to find the documents, but Carro, the manager, enters and sees his face.
  • Orlan tries to talk his way out of it with Risky Standard, Sway: 2. Carro draws a knife on him.
  • He attempts to talk him down. I offer him a Devil’s Bargain. If, regardless of what happens next, Orlan agrees to give him a “10% cut” he can roll an extra die. Desperate Great, Sway: 6. He convinces Carro to back down. Carro says, “If you give me 10% from whatever it is you’re up to…“What are you up to exactly?” Orlan repies,“I’m not sure yet, but I’ll have your cut tomorrow.”
  • Orlan then looks through the documents for anything untoward. Controlled Great, Survey: 3. He learns nothing specific other than that Booker runs a tight ship. Everything is accounted for and on the up and up. However, certain shipments are immediately sent on to the manor.

With nothing really learned other than gaining a confidant in Carro, Orlan leaves to go to the Manor.

The Score: Charhollow Manor

Orlan’s decides to approach this score with a Stealth style engagement. He rolls to set his initial position and gets a 6. That means he walks into the situation in Control.

The manor is two stories, surrounded by a massive lawn and ringed by a gate. In front of the building is a fountain and parked near the front door is the same carriage that Booker left the Emperor’s Cask in.

There’s no one guarding the gate and the gate is unlocked. Orlan scopes out the grounds and sees there’s a guard who pokes his head outside the building now and then to do a quick loop around the property. Other than that the yard is quiet.

Orlan then walks around the building and finds a side entrance where it’s clear that deliveries to the house are made. The rear of the building has large French doors that open to a path down to the riverside where a dock with a pontoon boat is tied up.

  • Orlan decides to try to pick the lock on the side door. Controlled Standard, Finesse: 1, lock is something he hasn’t seen and he has no luck picking it.
  • He tries it again with reduced position: Risky Standard, Finesse: 1 The lock pick breaks off inside the lock.
  • He then decides to try to climb the window to the second story to enter into one of the windows. Risky Standard, Prowl: 3, he falls and takes level 1 harm of winded.

While laying on the ground staring up at the sky Orlan wonders what brought him to this point. He decides to take a stress and do a flashback back to talking to Telda right before he came to the Manor:

“Come by around 30 minutes after I arrive and as drunk as can be and distract the guards. You can go to my wine cellar and take any bottle you want.” As he’s thinking about this Orlan remembers that the Dragon wine he’d seen earlier at the Emperor’s Cask actually did look familiar: he had a bottle of it in his collection he hadn’t gotten to yet.

Right on queue, Telda comes up the walk way singing and swinging a bottle. In the moonlight Orlan can make out the Dragon on the label. A guard runs out to chase Telda.

  • Risky Standard, Prowl: 4 to slip in the front door while the guard was distracted. He manages to get in past the guard chasing Telda, but as soon as he gets inside he sees there’s another guard who hasn’t seen him yet.
  • Risky Great, Prowl: 4 Orlan quickly turns away from the guard and runs into a room to the left. He gets into the room and closes the door a little too loudly and the guard is alerted.
  • Risky Standard, Prowl: 5. He dives under the desk at the far end of the room. Goon comes in and says “who is in there? I have a gun.”
  • Risky Standard Skirmish: 5 to jump out, and disarm him. Orlan rolls out and chops the gun out of the goon’s hand, but the guy stands his ground.
  • Risky Standard, Skirmish: 4 to dive and grab the gun. He dives and manages to get a hand on the gun, but is left on his back. The Goon is lumbering toward him.
  • Controlled Standard, Sway: 4 to call him off. Orlan says, “I’ll be in and out in a minute, you don’t want to die over this.” Goon says, “Well, yeah. I don’t want to die, but you still gotta leave right now. Right now!”

Orlan then gets up, clocks the goon hard and knocks him out. He takes his clothes and then hides his limp body beneath the desk.

Orlan looks around the desk and surveys the stacks of papers. He rolls high and has plenty of time to digest the papers. Lots of deliveries from various places for top hats, canes, and suits, furniture and other flashy things for the manor. Most interestingly though is one paper at the bottom that simply says “The Unseen. Mask.” and dated from a few days before today. This is it. This is his target.

Orlan then slips out of the office, runs over to the front door and closes it. He overhears that outside Telda is still leading the guard on a wild goose chase. I have a clock going for Telda’s distraction and Orlan has one more tick left on that clock.

He slips up to second story has a large room on the left and 3 rooms on the right. Orlan surmises that the large room’s one door might indicate a master bedroom. He goes and taps on the door to see if anyone is in there. He hears footsteps coming towards the door. He dashes downstairs to hide behind the stairs managing to just make it before the front door opens again.

The guard comes in just as whoever is upstairs yells loudly through the door, “What? Who is it?” The guard looks around for the other goon and then runs upstairs to see what the person in the large room needs.

Orlan then books it across the foyer into the room opposite of the office. He rolls poorly and as soon as he enters he’s met with a cook looking at him. It’s the kitchen.

The cook is unconvinced when Orlan tells him there’s someone out there trying to rob the place. “I haven’t seen you around here before? Where did you get that suit?” Then Orlan tries to hit him with his blackjack and misses. The cook pushes him into a pot of boiling soup and Orlan takes the level 1 harm “Scalded”. The cook uses his opportunity to run away to get the guards.

Orlan decides his time is up. He’s about to leave when he notices a rack of wine in the kitchen. Feeling defeated, he looks at the rack and sees that it includes a bottle of that Dragon wine. There’s also a plate of sandwiches on the counter. He takes a bottle of wine, a bite of the sandwich, and exits the side door he unsuccessfully tried to pick earlier.

He then spends a stress to have a flashback where he paid a cabbie to be waiting for him for his getaway. As he’s vaulting the fence he looks back and sees in the second story a figure slowly bringing something to their face. As they get close a brilliant blue light starts to emanate from the object. Then as it reaches the perso’s face, a flash of blue bursts from the window and fills the night sky. Then it the light in the room goes dark.

Thoughts

What I appreciate most about Blades is the flow of rolling and consequences. As a GM you are fan of the player’s characters and want them to succeed. That can tend to let you take it easy on them, which results in a lot less drama in a scene. It’s only when you start to give the players difficult consequences that they can come back with more outlandish attempts.

Andy played Orlan wonderfully. Orlan comes across as a bumbling incompetent thief in this which is FAR more interesting than if he’d, say, easily defeated the lock, skillfully located the mask, and left the mansion unscathed in a few minutes. Because every inch of progress is so fraught it makes the successes feel great.

That said, the system is very much designed around the concept of a crew. We were playing with one PC and that worked for a fun one-shot, but the scenario would have played out a LOT differently with even one additional player.

BitD also, in my opinion, manages to fully support players who want to metagame. If you do metagame all that happens is that you’re playing to your character’s strength, which is rewarding to the fiction. Orlan is a Lurk, so he’s going to rely on those skills more than things like punching and that then makes him act more Lurk-like. Since there’s such flexibility in your approach to everything Blades let’s you do it in your own way. If you can come up with a plausbile enough reason why it might work the GM can reward that by letting you do it. If you fail, well, the story then gets nudged in a new and unique direction.

I’d also add that Doskvol is a fantastic setting. Coupled with a superbly written sourcebook (with a great index!) it made a no-prep game entirely doable. As NPC’s were needed I could quickly grab a name, some ideas for them, locations they could be working at, etc. If you’re okay sticking with what’s in the book you have so much to work with.

I’m bullish on this system. It’s not a 1 to 1 replacement for D&D, but rather a complimentary style of play that I hope to get a chance to play a lot more.