Marley's Scrooge Case is a light-hearted retelling of Charles Dickens' A Christmas Carol. I wrote it for gaming groups that want to play something different for Christmas. It's designed to be played in one evening in about 3 hours with one GM and 2-5 players.
Everything you need is included in the PDFs including character sheets. Roll some new charactrs, or adapt it for your existing Dungeons & Dragons or Pathfinder game!
Players in Marley's Scrooge Case take an active role in the events of A Christmas Carol in order to save Ebenezer Scrooge's soul. Players play as newly deceased recruits to Purgatory's Holiday Cheer Special Projects (HCSP) division. Their boss, Jacob Marley, has an extra special case this year to try to save Ebenezeer Scrooge's soul. His plan is all in place, he just needs you new recruits to tag along and do anything the Ghosts need you to do to make sure it all goes to plan.
But, little does Marley know that Krampus himself has also taken an interest in Scrooge. The players will need to act quickly to save Scrooge and Christmas!
My fellow GMs/DMs know that homebrewing a one-shot can be hard (and rewarding!) work. My hope is that this adventure gives you a way to focus on having a good time with your friends and family while reducing the burden of prepping for the session.
All your players and GM need is a working knowledge of A Christmas Carol (having watched the best adapttion, Muppet Christmas Carol, is enough!).
GM prep should be a quick read through of the PDFs and printing out character sheets for their players. There's even included advice about how to adapt the adventure for your exsiting campaigns!
Players will handle character creation the night of. Just bring some Christmas cookies to share!
I'd love it if you gave this a shot this Christmas. And I'd be thrilled if it became a yearly tradition: something that you could haul out every holiday season for friends and family. A sort of tabletop comfort food.
Buy Marley's Scrooge Case on DriveThruRPG!
$3 or pay-what-you-want!